Tuesday, 18 August 2015

August 18th (Reading Notes) Bizzochi

two approaches

visual sound

UI hud cursor showed the characters narrative option



interface connect narrative in gameplay

interface being narrativised:

look and feel

narrativised perspective

behavioural mimicking behaviour metaphors briding and mixed reality interfaces
"ubin's scroll"


helmet showing health and being ingame and out of game


story into interface,making a connection between ludic and narrative pleasure.


look and feel:

audio visual in interface that reinforces narrative idea

showing results in narrative and gameplay through interface.

embedding narrative into the interface

reinforcing race and culture of character through interface
audio interface
interface reflects ideas or theme.

interface placed through the gameworld.

player is always present so interface is,eg helmet

game metrics is health etc



spyro's fly showing health

armour damage

crashs mask








Questions:
bizoo
that interface can cross the border and connect the ludic and narrative parts.
interface can be shown inside the game

''Ubin's scroll"  in banner saga becuase saving is like writing history,which ties the scroll to gameplay and narrative

cellphone in GTA give quests and narrative info aswell as gameplay elements.broken down interface

interface within gameworld showing narrative and ludic elements (ie health bars on isaacs back)

No comments:

Post a Comment