two approaches
visual sound
UI hud cursor showed the characters narrative option
interface connect narrative in gameplay
interface being narrativised:
look and feel
narrativised perspective
behavioural mimicking behaviour metaphors briding and mixed reality interfaces
"ubin's scroll"
helmet showing health and being ingame and out of game
story into interface,making a connection between ludic and narrative pleasure.
look and feel:
audio visual in interface that reinforces narrative idea
showing results in narrative and gameplay through interface.
embedding narrative into the interface
reinforcing race and culture of character through interface
audio interface
interface reflects ideas or theme.
interface placed through the gameworld.
player is always present so interface is,eg helmet
game metrics is health etc
spyro's fly showing health
armour damage
crashs mask
Questions:
bizoo
that interface can cross the border and connect the ludic and narrative parts.
interface can be shown inside the game
''Ubin's scroll" in banner saga becuase saving is like writing history,which ties the scroll to gameplay and narrative
cellphone in GTA give quests and narrative info aswell as gameplay elements.broken down interface
interface within gameworld showing narrative and ludic elements (ie health bars on isaacs back)
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