fear mongering in every form of media ,not just games.
not really anyone has been killed because I videogames.
religious books have killed more people
any form of text has an effect.
important games are games that change our idea of what they are.
open world granted alot of freedom
open world is a playground
games that a repetitive turn into a job
play made work bearable
gta wasnt repetitive and shemue was therefore gta sold better.
must have reason for freedom
quest fetching is not fun
space is key in games
get from point a to B in whatever fun way possible.
transportation in gta is fun
gta turned spatial travel into fun/car simulation
NPC's are repetitive due to technology
NPCs should be good actors
specific behavior rules limit characters to stereotypes
lack of interactivity or narrative made them moving targets.
the world made dialogue pointless as its violent
certain kinds of characters do not need dialogue
action heroes can get away with anything.
shenmue had bad communication skills with its npcs
gta can no no communication and still work
shenmue reminded you npcs were bots
lack of communication allowed to focus on action
gta dehumanized npcs
ludology and narrratology were never a debate ,just disinformation
story is based into settings with rules to allow the player to assume a genre without instructions
teleology =goal orientated.
goals make it easier to understand into a plot/walkthrough
gta simulated crime instead of story
everything builds on older things
flight sims had similar freedom to gta
freedom to experiment
freedom can have bad experiences due to no guidance
games are more worlds with rules than narrative sequences
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