dark souls is renowned for being hard
narrative renowned games dont always live up to standard gameplay wise
hard games are fun when fair
cutscenes are an easy way to put narration in therefore popular
gaming can imitate other forms of media narrative wise
npcs can be too stoic or desperate to give info
space showed progression
items can give story info
items described their character
past tense is traditional
to know something and dissect it destroys it
items as speculation,not factual description by the narrator
item description might be false or not give the whole picture
even if an item has no function for you,it can have story elements of value.
hard gameplay,hard to get narrative too?
items can give rough picture of lore
dark souls challenging story and gameplay although narrative is minor
No comments:
Post a Comment