Saturday, 8 August 2015

August 9th (Reading Notes) Narration of Things

dark souls is renowned for being hard

narrative renowned games dont always live up to standard gameplay wise

 hard games are fun when fair

cutscenes are an easy way to put narration in therefore popular

gaming can imitate other forms of media narrative wise

npcs can be too stoic or desperate to give info

space showed progression

items can give story info

items described their character

past tense is traditional

to know something and dissect it destroys it

items as speculation,not factual description by the narrator

item description might be false or not give the whole picture

even if an item has no function for you,it can have story elements of value.

hard gameplay,hard to get narrative too?

items can give rough picture of lore

dark souls challenging story and gameplay although narrative is minor





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